Tuesday, June 4, 2019

Quality Performance of Streaming Video(s) over Networks

Quality Performance of Streaming Video(s) over NetworksABSTRACTVideo-based sharing services have gained a rapid vacillation in users over recent years with the athletic supporter of the ever-growing internet availability, reaching even the most rural of beas, gaining an increasing share in the multimedia commercialize. Online streaming picture shows should fulfil strict woodland of service constraints. lucre streaming relies upon packet infection at that place are varying influences much(prenominal) as delays, packet loss, infection errors, data loss and bandwidth restrictions that totally influence the quality and playability of a delineation. This causes serious problems for the end user as the producers of delineations rely on the end-users. Therefore, the results of this paper can help users determine whether they can understand television receivers in a high quality whilst preserving glisten video transmission. With the use of detailed diagrams, we can see how t he network reacts to buffering, utter network speeds and congestion in-order to keep sending video data.Keywords YouTube, streaming, video, video streaming, network measurement, QoS, TCP, RTSPINTRODUCTIONDuring the last 10 years theres been a significate harvest-festival of the internet video streaming netsites such as YouTube (USA), Vimeo (USA), Twitch (USA), Daily Motion (France), Vevo (USA) have grown exponentially in popularity and by keep an eye oning the growth of the internet and overmuch and more gadgets connecting to the internet 6, they will keep growing. YouTube alone have over one billion users 4, which in return equates to billions of video requests every day. Global Consumer Internet Video for 2016 is 29,046PB (petabyte), the year 2017 is estimated at 38,297 with a steady yearly increase of 14,000PB7. This consequently causes a strain on the internet service providers (ISPs) to increase bandwidth in order to provide stronger/wider and faster broadband connectivi ty to accommodate such growth. This in comparison to File sharing such as peer-to-peer which includes the likes of BitTorrent which in 2016 was calculated at 5,938PB and has declined to 5,858PB in 2017 with a slight variance there-on-after. In North America alone, YouTube accounts of 17.9% of bandwidth whereas the likes of BitTorrent only account for 2.7% 8. The most important part of accumulating a vast growth of users and popularity is the fact that YouTube is free, from viewing videos, upload your own videos, streaming live or following your favourite channels. It can all be done by sign language up to a free account, this ensures that the website can be viewed by a wider audience rather than those of that can legally pay and older, there is a depleted compromise to pay in the form of adverts randomly placed in- mingled with or at the beginning of videos. Coupled with the fact that YouTube has now offered to pay YouTubers objective currency for the popularity of their own video s ensures an even higher number of users. They have recently launched a premium service called YouTube Red, which is their premium service to those willing to pay $10 a month the benefits include Google Play Music subscription, ad-free videos and premium content non available to free users 9. YouTube does non have many competitors that can tinct its popularity but there are some in the likes of Vimeo who have over 100 million visitors per month 10 and a more artistic community where promotional and corpo ramble videos are prohibited, they have four tiers of accounts Free, Plus, PRO or business each varying is ways from their counterparts. However, a very important difference between the two in the way videos are played. Vimeo uses a constant rate factor (CRF) of 20 whereas YouTube incorporates variable bitrate mode, which leaves for take down overall bitrates while maintaining quality. YouTube allows 60fps, 4K 3D, Vimeo does not, and this is a primer coat why Vimeo is not as large as YouTube. YouTube has a leading edge compared to others in the respect that where others have strictly controlled content, normally professionally produced, YouTube does not videos can be up nettled by anyone whom has access to the internet. Internet Connection has high unpredictability rates in the regards of latency and speed reliability, which all depends on mend and ISPs with traffic times, network infrastructure and work load. Videos viewed via the internet is more problematic compared to say, television, thus, YouTube infrastructure manages playback utilise various methods.BODYTransmission from client to serverYouTube uses real-time Streaming communications protocol (RTSP) is an application-level protocol, which controls delivery of data with real-time properties it enables controlled, on-demand delivery of real-time data, such as audio and video 11. The server starts by sending abject RTP (Real-Time Transport Protocol) packets, the data in a bitrate chosen, is s ent to the client where their buffer is loaded only slightly before playback occurs. This ensures that not too much bandwidth is use in case the user decides not to continue playing the video, as users dont have a static internet federation, if the user or YouTubes servers recognise inconsistencies in the connection e.g. packet loss, an altered bitrate can be used instead e.g. the server sends the video but in a reduced encoding rate. When it comes to video playback, smooth transmission is key, without it users grow tired of continual pausing, dropped frames etc. and leave, this cannot do. Therefore, the use of TCP ensures pre- winning and buffering to ensure smooth playback. As bandwidth is something of an issue when loading videos constantly whilst ensuring smooth continuous playback, TCP guarantees reliable transmission for a no-loss of frames. It also has probing bandwidth and congestion control which will attempt to use all available bandwidth for fetching content as in brief as possible. However as YouTube has introduced live streaming in 2015 which opts for UDP (User Datagram Protocol), an application layer protocol, UDP is used because minimum pre-fetching can be done where buffering and pausing is somewhat of a nuisance and should be reduced at all cost as everything is live. It is conjoined with RTSP, another application layer protocol which helps with video streaming. A major drawback of using UDP is that firewalls from ISP or companies are not in favour of allowing the protocol, which cause video traffic and throttling problems. However, with the advantage of lower overhead, the compensation of a few dropped packet will suffice.In order to deliver videos the use of Content Delivery Networks (CDN), it works by using a globally distributed network of proxy servers, whose job it is to serve content to end-users (the users who are watching the videos) at high performance, where, when a user clicks on a video it is served from the nearest Data Centre from their geo positioning. YouTube, before the buyout from Google used LimeLight Networks (LLNW), afterwards Google built their own CDN. Most CDN servers are configured to support web services, therefore streaming over HTTP goes hand in hand, and most firewalls are configured to allow HTTP traffic. The usage of DASH (Dynamic Adaptive Streaming) over HTTP is common practice where the video is split into chunks of various resolutions thus, the player can easily switch into another resolution when the internet bandwidth changes which equates to smooth playback.Video Playback QualityAs of January 2015, YouTube migrated to HTML5 for its default web player. YouTube first checks to see if the clients browser supports both, HTML5, H.264 codec or WebM VP8. Many browsers support an in-built flash player, which removes the need for installation of Adobe Flash Player, which has seen a decline in usage, with the tot of resources it requires and security flaws 14. In addition, as devices such as Apple do not have support for flash there is a large market excluded.The use of HTML5s Adaptive Bitrate (ABR) is key Figure 1 it allows the player to switch resolutions based on users network quality. This has reduced buffering by more than 50% globally and as much as 80% on heavily congested networks 15. YouTube switched from progressive downloads to adaptive bitrate streaming to allow for switching of quality without the need to re-buffer and start from the beginning.YouTube is constantly analysing connection speeds between the client and server, when it detects the bandwidth is deteriorating, a lower bitrate video stream is selected, in order to create a seamless playback experience for the end-user the buffer stream is loaded a few seconds ahead of your current position.From the users perspective, the key trait of a network is Quality of Service (QoS) of the content they are streaming. Whilst using HTTP, video transmission is reliable, HTTP reassures the user that there is no packet loss or video disturbance.ExperimentsBuffering over various internet speedsWith the use of Wireshark, various experiments were done to see how packets are send from YouTube to client whilst watching a video under different network conditions and playback quality. To extract only YouTube video packet data, the filter tcp.port eq 443 was used, all graphs were set to a tick interval of 1 second with a pixel per tick of 10 and the units used in the graph are packets/ handicap with a scale of 10000, all data is coming from Wi-Fi only.Buffering Time over Wi-Fi connectivity (No Throttling) using a forced 720p videoFigure 2, displayed above shows a YouTube clip, which spans a total of 836 minutes. The graph depicts a burst of data thats sent signly on load. After the few second burst, the data rate reduces considerably. YouTube server initially sends the video as soon as possible for the initial buffering before significantly reducing the sending rate. Once the video has buffered f ully, the rate of packet sending drops to near zero.Buffering Time over 3G connectivity (1.5mb/s, 750kb/s) using a forced 720p videoFigure 3 depicts how a YouTube video is loaded whilst on a 3G connection the clip used is the same as Figure 2, for comparative reasons. The burst seen in the graph spans for a greater period than on a faster connection. The video instantly plays but YouTubes server loads data for longer before finally reducing the frequency of data macrocosm sent. The player buffers for a quarter length from the current position of the playing position before finally stopping for a brief moment to allow catch-up, which can be depicted on the graph where the throttle rate drops to This is mainly due to QoE, which is based on human perception, where the user doesnt care for statistics such as packet loss etc. but rather in the quality of their video, they want to be able to view the video as soon as possible and at the best quality that is available.Buffering Time over GPRS connectivity (50kb/s, 20kb/s) and the effects of having a reduced bandwidth Figure 4 depicts the packets that are received whilst on a GPRS connection, reduction in the transmission rate in-turn has resulted in bandwidth significantly reduced, the impact almost certainly forces re-buffering to occur, which reduces the QoE for the user. This results in a longer queuing delay at network nodes and increases server-to-user delays, as the graph shows, the tot of data stored by the inbuilt players buffer is diminutive, as the initial burst did not store enough on load, the video is constantly buffering and playing leading to an endless need to re-buffer to continue. This can be seen at seconds 120, 145 165, with seconds 135, 150, 160 cosmos the periods in which data is being transmitted, which consequently dont last long as periods of re-buffering flow directly afterwards.Video delivery over various video qualityFigure 5 shows how a single video is re-loaded and buffered from the users current position. Each time a quality change is introduced, the video stops for a brief moment and the buffer kitten is restocked with the new video quality data. The higher the quality of video, the more data is introduced initially to ensure that the video starts immediately, as the graph depicts, the lower the quality, the less of an initial burst is needed, as the size of the video is equitably reduced too, YouTube therefore can send all the data for the video quickly. As the video quality is higher, the size of the video being transmitted will also be higher.Network SpeedDownloadUploadRegular 3G750 kb/s250kb/sGood 3G1.5 Mb/s750 Kb/sRegular 4G4 Mb/s3.0 Mb/sCompare this to a mobile border when outside using data connection for example, 3G 4G connection, as there are many more collisions and obstructions whilst outside compared to a consistent Wi-Fi signal, the results are very different. With the location of the user a key aspect of reliable data transmission and how cl ose the user is to the radio tower.QualityDuration1080p0 100s720p101s 200s480p210s 300s360p301s 400s240p401s 500s144p501s 600sBy using network-measuring tools, figure 6 depicts the measurements taken for a single video to load over various qualities via regular 3G, good 3G and regular 4G connection. The results vary compared to Wi-Fi where the transmission is reliable, there are fluctuations in the transmission and the amount of data being sent, whereas Wi-Fi could send a goodish amount in the initial burst of the loading, 3G and 4G do not. kickoff with regular 3g, 1080p, 720 and 480p quality videos spend a considerable amount buffering. There was not an initial burst of data that YouTubes servers transmitted, as network speeds were low, the first few seconds where spent buffering and then the video played, the video soon after paused, as buffering had to recommence to gather more data. The results show that in the initial stages of buffering with 4G connection, the amount o f packets being sent are high, this is to ensure the user is able to view the video as soon as possible without interference, as the bandwidth is high, a large amount of packets can be sent, this ensures no pausing. YouTube servers application layer is not greedy where it feeds the TCP stack at a rate given by the head-to-head throttling algorithm. The TCP layer manages the buffering, when the transmission rate at TCP layer is reduced, the data that cannot be transmitted begins to be stored in the buffer, which can be seen in the 144p portion from 510 seconds onwards. However, when the buffer is occupied, the TCP layer is blocked from sending more data. This can also be shown via YouTubes stats for nerds feature Figure 7, where when the video is done buffering to the muck size of the video file, the network activity drops to a dead 0. With the more limited bandwidth of 3G connectivity, the video has to buffer for longer as with the capped transmission rate, not as much video data can be sent with more frequent throttling.ConclusionOverall, it is clear that the higher the quality, the more bandwidth is needed in-order to view the content with no interference. Limiting bandwidth had effects on the overall quality where YouTube would automatically decrease or increase the quality accordingly. Looking at the graphs produced, choosing to view content at a high quality on speeds of, for example, 3G will result in a in-viewable experience where the end-user will have to wait considerable amounts of time to even view small portions of content.The results of viewing video show that YouTubes progressive download algorithm starts by transferring an initial burst of data at the end users maximum available bandwidth and then uses a sophisticated throttling algorithm to implement a data rate that is more suited. This is key in making sure the user gets to view the video as soon as possible without tirelessly needed to pause and wait for the buffer puss to fill again.QoE is an important factor that YouTube have taken into consideration to ensure that even if the user has a limited bandwidth, by using DASH, they are ever so able to view the video even if it is at the lowest quality available.For smooth transmission of high quality video, bandwidth should be atleast =3mbps. Where enjoyable watching on medium quality should start at least 1Mbps.ReferencesYabe, M., Yokota, S. and Nakajima, T. (2006). A Quality Evaluation of High-Speed Video Streaming on Congested IP Networks. IEEEXplore, online p.1. open at http//ieeexplore.ieee.org/document/1593437/ Accessed 13 Mar. 2017.Tech-faq.com. (2017). How Television Broadcasting Works. online Available at http//www.tech-faq.com/how-television-broadcasting-works.html Accessed 13 Mar. 2017.Thetoptens.com. (2017). 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